Labeled as a standalone expansion, Frontiers rebalances the original Star Realms’ formula and provides an incredibly streamlined, ultimately rewarding deck-building experience. This doesn’t come as much of a surprise after all, Star Realms Frontiers is a soft-reboot and a rebalancing of 2014’s Star Realms. However, that being said, Star Realms: Frontiers feels like the perfect amalgamation of the genre-it understands what works, what doesn’t work, and trims the excess fat off what makes similar titles feel sluggish and unbalanced. It’s important to note that Star Realms: Frontiers didn’t introduce me to any new deck-build mechanics or features: in no way did the game change what I thought about the deck-building genre or change my outlook on it. That’s why I was so surprised when I fell in love with Star Realms Frontiers, a space-themed deck-building game that does everything right. Burnout from (fantastic) games like The Lord of the Rings: Fellowship of the Ring Deckbuilding Game and Tyrants of the Underdark made me prioritize more board-oriented wares in my search for my next tabletop purchase. I have to be honest-I didn’t think I could play a deck-building game in 2018 that would make me desperate to jump back into the genre. Godsforge is expected to come out in the second quarter of 2019. Considering that all of the actions in the game take place simultaneously, every facet of Godsforge seeks to keep all players at the table engaged at all times. This mechanic ensures that games won’t drag out, and more importantly, that your fellow players won’t have to wait too long to get back in on the action. One of the coolest things about Godsforge is the way that it unravels at the end of each match once one player is eliminated, surviving players take a hearty seven damage each round until the game is over. The only way to win Godsforge is to be the last man standing, or if every player dies, end up with the least negative health points. The creatures and spells activated with these rolls offer a large array of outcomes from providing health, giving players a shield, attacking the player to the left, or granting players a temporary or permanent effect. If they’re not happy with the results of their roll, they may reroll any number of dice two times or spend veilstones ( Godsforge’s in-game currency) to augment the values of their dice. The core gameplay loop of Godsforge is pretty simple-players simultaneously roll four dice, trying to roll the dice values present on the card they wish to activate. Effortlessly blending high-fantasy lore with Yahtzee-inspired dice mechanics, Godsforge hits a magnificent stride between luck and skill oriented gameplay styles. Godsforge is an upcoming game from Brendan Stern where players take on the role of magical blacksmiths that are able to conjure creatures and spells. Without any further ado, here are some of the games I played at PAX Unplugged that have stuck with me in one way or another. PAX Unplugged seamlessly gave me that experience with some top-tier tabletop games to boot. Sometimes, especially around the holidays, it's nice to cut the cord and pull up a chair around the table. In a busy holiday season littered with familial obligations and beefy single-player video game releases, PAX Unplugged reminded me of the camaraderie and fellowship that accompanies tabletop gaming. PAX Unplugged 2018 ended almost a month ago, and yet, I can't stop thinking about the tabletop games I had the opportunity to play there. Ditching the ubiquitous, towering high-definition screens of Comic-Con, E3, and other traditional PAX conventions, PAX Unplugged is much kinder on the senses than other types of gaming conventions. The first thing you’ll notice when walking into PAX Unplugged, the tabletop gaming convention from Penny Arcade, is that the whole thing is quite literally unplugged.
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